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  1. 学内刊行物
  2. 学術研究紀要
  3. 第60号(2022年4月~)

J リーグスタジアム観戦に伴う感情を生起させる要因 : インタビュー調査を用いた試み

https://nifs-k.repo.nii.ac.jp/records/1259
https://nifs-k.repo.nii.ac.jp/records/1259
25fdbad6-a8d5-4240-ba9f-b132ba9dd76b
名前 / ファイル ライセンス アクション
60-5.pdf 60-5.pdf (1.4 MB)
Item type 紀要論文 / Departmental Bulletin Paper(1)
公開日 2022-11-21
タイトル
タイトル J リーグスタジアム観戦に伴う感情を生起させる要因 : インタビュー調査を用いた試み
タイトル
タイトル Factors that elicit emotions associated with watching J. League games in a stadium : Based on an interview survey
言語 en
言語
言語 jpn
キーワード
主題 emotion
キーワード
主題 sports spectator behavior
キーワード
主題 professional soccer
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ departmental bulletin paper
著者 隅野, 美砂輝

× 隅野, 美砂輝

WEKO 6383

隅野, 美砂輝

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Sumino, Misaki

× Sumino, Misaki

WEKO 6384

en Sumino, Misaki

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内容記述タイプ Abstract
内容記述 Previous studies have revealed that the emotions of sports spectators have an important role in clarifying the
mechanism of sports spectator behavior. Madrigal (1995) reported that the enjoyment which sport spectators
experience while watching a game has a positive effect on their satisfaction. Sumino and Harada (2004; 2005)
demonstrated that more emotion such as worry, enjoyment, and pride while watching a game leads to higher team
loyalty, and that more emotion such as pride and anger leads to higher intention to attend future games. On the other
hands, few studies have examined what events or stimuli during the game cause these emotions. The current study
investigates what kind of emotions sport spectators have experienced inside/outside the stadium and what kind of
situation/event elicit these emotions. An interview survey was conducted with J. League spectators. The audio was
recorded with an IC recorder with the consent of the interviewee, and a verbatim record was created from such
data. The voice data was 5 hours 10 minutes 43 seconds in total for six people, and the verbatim record was 86,007
characters in total. Using the verbatim record, the qualitative data analysis software Maxqda12 was utilized to
segment the factors that caused emotions and generate code names from the bottom up.
This study derived the following findings. 1) The emotions associated with watching games at the stadium were
generated for various scenes, events, and subjects. 2) Some emotions are elicited by the events related to the core
product of the service such as the game itself, the teams that the spectator supports, and the results and the play of the
players who belong to those teams. 3) In the category of anger, the emotions are elicited by unfavorable behavior of
other spectators such as jeering. Practical implications and directions for future research are also discussed.
内容記述
内容記述タイプ Other
内容記述 調査・研究資料
書誌情報 学術研究紀要 / 鹿屋体育大学

巻 60, p. 53-66, 発行日 2022-11
出版者
出版者 鹿屋体育大学
ISSN
収録物識別子タイプ ISSN
収録物識別子 13426613
著者版フラグ
出版タイプ VoR
出版タイプResource http://purl.org/coar/version/c_970fb48d4fbd8a85
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